Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Forge visuals.. or any new Heavy AV - in Feedback/Requests [original thread]
Welcome :) For all love that I have for forges I always wonder how it can be better. Riseing ray of light, slowly grow and after that ball/ring of energy fly to the target ... this always trying hit my brain You know? CCP have it already :) ...
- by Jack Boost - at 2015.10.10 18:56:00
|
2. [Request] Scan profiles - TACNET dynamic changes - in Feedback/Requests [original thread]
Here is 'similiar' concept - look at tacnet when fight begins. https://youtu.be/jh-iX2bxOjI?t=14m17s
- by Jack Boost - at 2015.06.26 11:27:00
|
3. [Request] Scan profiles - TACNET dynamic changes - in Feedback/Requests [original thread]
Quote: I would prefer that all weapons equally effect the users scan profile. - This depend: -- easy way , flat eg.+100 to dB when fireing easy enough to implement. -- dmg depend from 30 to 1500 dB ;) - still at TACNET same size red dot. -- ...
- by Jack Boost - at 2015.05.06 08:18:00
|
4. [Request] Scan profiles - TACNET dynamic changes - in Feedback/Requests [original thread]
First: For now we are in point of time where we have saccesfuly introduced dampeners, precision enchancer, scaners, cloaks etc. All people are fine with scan profiles for dropsuits. Even vehicles are more detectable. Everybody happy with perma sca...
- by Jack Boost - at 2015.05.05 08:33:00
|
5. Tug-o-war (Suggestion) - in Feedback/Requests [original thread]
Sadly never happen with current situation. Try play any domination now. People get point and almost never leave it. In your scenario teams only get 'domination' capture point closer to redline, because lack of any chance to capture someting else....
- by Jack Boost - at 2015.02.27 14:40:00
|
6. [Request] Vehicle module - right door - in Feedback/Requests [original thread]
Level 1 - 0 % chance to get out from vehicle at right side (yes - 100% left door) At level 5 you got 75% chance to get out from vehicle at right side
- by Jack Boost - at 2015.02.20 20:35:00
|
7. [Request] Stasis-injector - in Feedback/Requests [original thread]
If you like it - try also visit Community Crowdsourcing at Trelo https://trello.com/c/M6rcDnT9 There are more ideas.
- by Jack Boost - at 2015.02.12 17:38:00
|
8. [IDEA]Simple Trading - in Feedback/Requests [original thread]
One little thing is needed: - FILTERS - Even within assets choosing eg. light weapon and sort it to find one... is pain Just simply 'ring', used in Dust, with levels/meta filter can do miracles there.
- by Jack Boost - at 2015.02.10 21:14:00
|
9. [Suggestion] Cleaning up junk, tiercide, and memory usage - in Feedback/Requests [original thread]
PS3 has very limited RAM (256MB for system + 256MB for graphics) Putting everything in your PS3 is wrong :) Eg. database of static items from eve is about 175MB pure of data. https://developers.eveonline.com/resource/static-data-export For play...
- by Jack Boost - at 2015.02.09 10:34:00
|
10. [Request] Heavy module - nanites reservoir - in Feedback/Requests [original thread]
Threat ... is in right possition. Zombi heavy is threat for you guys ;)
- by Jack Boost - at 2015.02.06 12:12:00
|
11. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
CCP Rattati wrote: SponkSponkSponk wrote: Well then, it shouldn't cost 103 components to claim a level 1 lab result then. More like 3 than 103. I 100% agree, and it is a bug. The price was supposed to be something like 10 or 20 I believe...
- by Jack Boost - at 2015.02.06 10:37:00
|
12. [Request] Heavy module - nanites reservoir - in Feedback/Requests [original thread]
Hello everybody. My pirate company want to design new feature for heavy dropsuit. Heavy is know for two things: - only heavy can use heavy weapon (two kind) - heavy dropsuit have smal boost of EHP (this is most hated thing) vs worst combat abili...
- by Jack Boost - at 2015.02.06 09:37:00
|
13. [Request] Warbage - visual changes/more animation - in Feedback/Requests [original thread]
Hello everybody. Current state of warbage is small 'bmp' floating in blured nightsky. This is little to static. Can we progres from this to more fancy model at higer level's like T3 morph-ships in EVE? I don't mind that at start this looks like ...
- by Jack Boost - at 2015.02.05 10:50:00
|
14. [IDEA] ( warbarge components ) Add ISK variation in the market - in Feedback/Requests [original thread]
Resel componets cost is 900 ISK Just wait for simple trading, and a lot of people will trade component for more then 900 isk from 'farms'
- by Jack Boost - at 2015.02.05 10:34:00
|
15. Hey FRAME! - in Feedback/Requests [original thread]
Frame fallstart https://forums.dust514.com/default.aspx?g=posts&t=189558&find=unread
- by Jack Boost - at 2015.02.03 09:51:00
|
16. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Thing is.... times fly and more and more ppl get proto. Even better % of non proto ppl wil decrase in time drasticly, so proto all and officer stuff will be normal. You can't do much about it (try to stop generating SP :) My 11 years old clone...
- by Jack Boost - at 2015.01.16 13:56:00
|
17. [Request] Stasis-injector - in Feedback/Requests [original thread]
Idea of opportunities Injectors (special type?) can stab downed red who call for help (logistic shared calls). Blue put this clone in stasis from 30sec to 1min and this stasis clone can be used as one-use spawn point. If time pass, clone terminat...
- by Jack Boost - at 2015.01.02 11:35:00
|
18. [Request] Dynamic CRU clones - in Feedback/Requests [original thread]
Each CRU can provide 50 clones. - change ammout clones for scrimish to 100 - after hack this give extra (left in CRU) clones to fighting team - each spawn at CRU depleted one clone at it. - hacking CRU can end match if clones amount removed from...
- by Jack Boost - at 2014.12.20 20:24:00
|
19. Take back my clone. - in Feedback/Requests [original thread]
Allow us to put back clone at Clone Reserve Unit (CRU) (return to spawn screen). This can make more dynamic enviroment at battlefield. Set timer for this - exploit prevent. Cons: - faster regroup - possible fit/clone change
- by Jack Boost - at 2014.12.20 20:15:00
|
20. [Suggestion] Color code projectiles depending on damage profile - in Feedback/Requests [original thread]
Generaly I'm against to very multi-colour enviroments... I'm ok wit solid color range - it can be harsh. Dust mood's are fine, and this few moments when we saw Legion is IMHO right way. Somehow I like 'dusted' Dust 514. We are not under PG 12 t...
- by Jack Boost - at 2014.12.16 07:43:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |